We are not only offering our work based on specific customer requests.
On various marketplaces, like the Unreal Engine 4 Marketplace, we are offering asset packs, plugins, models and more. Below you can find all the products, make sure you check them out and leave us feedback in case you already own one of them 🙂
You need a way to access the Android File-System? Or maybe you have to pick a file directly in VR? Or do you just need a custom way to select files within your Windows Game UI without opening the Windows file dialog? Then this is what you are looking for!
Get it going within seconds by just calling a single function. Then wait for the event dispatcher to return the selected files and continue with your application.
The included assets are designed to get you started with your survival game. It contains everything you need to be well prepared for your level design.
We know the pain of using badly prepared assets, and thats why this package also includes 7 Blueprints to improve the usage of our assets. Enable/disable particle effects and lights with one click, so you have more time for the more important things.
You probably know the pain of having to setup widgets like buttons over and over again within a project. That was actually the reason why I created this plugin which adds additional advanced widgets to the palette of UMG Blueprint Widgets. These additional widgets are based on special DataAssets which are used similar to CSS Style Classes.Meaning you define your Button-Style once in the DataAsset and then just assign the DataAsset to your Buttons / Sliders / … to apply this style to them.
Using the framework, you don’t have to build your own widgets, link them, write blueprint logic to make them alive and so on. You just check a few boxes and punch in numbers into a data table. Then the full menu gets generated automatically. This way you can simply add an additional menu page within 1 minute, for example. This new page integrates seamlessly into the existing style. And that with zero efforts.
The framework comes with the 4 demo menus to get you started faster and give you a few usage examples.
This UMG widget gives the player the opportunity to change the scalability settings to his needs. All settings in the UMG widget are built based on a DataTable. This gives endless possibilities to change the widget with easy steps.
This model viewer gives the opportunity to simply add a character/item viewer through UMG widget to the game, known from plenty MMOs, survival games and so on.
The integration is pretty simple and doesn’t need much setup. It’s prepared to use 2 model viewers simultaneously like for a character and for an item viewer.
And we will be happy to get back to you as soon as possible 🙂